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Whitepaper · Draft v0.1

The Bloom Protocol

Venatech Game Development Studio · Draft dated 2026-10-13 · Subject to change

This is a working draft. Sections marked TBD are intentionally empty until the figures are final and reviewed. Nothing in this document is an offer of securities or a promise of any return.

01The game today

AFTERFALL is a single-player, third-person survival game set in Quarantine Zone 4, a city sealed off after a biological outbreak known as the Bloom. It runs in a desktop browser on WebGL, with a fixed-timestep simulation, real physics and local save files.

The current build passes 115 automated tests and averages 138 FPS at 1080p on a mid-range gaming laptop (RTX 4050, High preset).

02Why the browser

A link is the shortest path from interest to play. There is no store approval, no installer and no platform fee between the player and the game. The whole client loads at roughly 2 MB compressed, and a Low graphics preset targets entry-level laptops.

03Player-owned progress

Survival games are about what you build and keep. The planned on-chain layer makes the most meaningful progress, the settlement, something the player holds rather than a row in a company database. Wallets will be optional: the core game must stay complete and fun without one.

04Token utility and design principles

The planned community token is intended for in-game utility and governance. Its final design must meet these principles:

  1. Fun first. No mechanic may require buying the token to progress in the core game.
  2. Sinks before faucets. Every reward source must be balanced by real in-game uses (cosmetics, settlement upgrades, event entry).
  3. Published rules. Supply, allocation, vesting and season reward rules are published before they take effect.
  4. Long vesting for insiders. Team and early-backer tokens vest over a multi-year schedule (exact terms TBD).
  5. Audited contracts. No contract goes live without an independent security audit.

05Tokenomics (pending)

ParameterValue
Token name / tickerTBD
NetworkTBD
Total supplyTBD
Community & play rewardsTBD
Ecosystem & treasuryTBD
Team & studioTBD
Early backersTBD
LiquidityTBD
AdvisorsTBD
Vesting schedulesTBD

06Roadmap

PhaseScopeStatus
1 · Playable foundationSurvival core, combat, squad, base building, three maps, savesDone
2 · Public playtestHosted demo, art and audio pass, balancingNext · date TBD
3 · Web3 layerOptional wallet sign-in, tokenomics, audit, settlement ownershipPlanned · date TBD
4 · Seasons & co-opSeasonal events, co-op survival, community-voted zonesPlanned · date TBD

07Risks and disclosures