Playable build · runs in the browser

Survive the Bloom. Rebuild what's left.

AFTERFALL: The Bloom Protocol is a 3D survival game where you fight the infected, command a squad of survivors and turn an abandoned warehouse into a settlement. No download, no install. It opens in a browser tab.

Already built, not a pitch deck

3Explorable maps: city, forest, highway
138 FPSAverage at 1080p on an RTX 4050 laptop
0 MBTo install. ~2 MB initial download
115Automated tests guarding every release

Play it now in your browser (desktop, Chrome or Edge, keyboard and mouse). Performance measured on an MSI Thin 15 (i5-13420H, RTX 4050), Chromium, 1920×1080, High preset. Lower-end laptops use the Low preset.

The game

Forty days after the outbreak, the wall held. The city didn't.

You wake in Depot 7 with a lead pipe. Everything after that is a choice about who you save, what you build and how far you go.

The player, three survivors and three types of infected lined up on a city street
Combat & infected

Three kinds of infected. One pipe.

Real-time melee and gunfire against Walkers, Runners and Brutes. They hear gunshots, hunt in packs at night and tear down your barricades.

  • Melee, aiming and headshots
  • Noise and line-of-sight driven AI
  • Night hordes that push on your base
Tactical overhead view with three selected survivors on a street intersection
Squad command

A squad that actually listens.

Rescue a medic, a scavenger and a guard. Switch to the overhead tactical view to send orders while time slows down.

  • Follow, hold, attack, retreat
  • Each survivor has a role, morale and loyalty
  • Downed allies can be revived
Settlement management panel showing shelter level and structure upgrades
Base building

Turn a warehouse into a home.

Build barricades, beds, storage, workbenches, guard posts, gardens and rain collectors. Upgrade the shelter from a squat to a fortified compound.

  • Seven structures, three upgrade levels each
  • Survivors eat, rest and produce supplies daily
  • Recipe-driven crafting at the workbench
Survivors walking a dirt road through a pine forest at dusk
Expeditions

Beyond the wall.

Leave through breaches in the quarantine wall to scavenge Pinewood Outskirts and the Route 9 Wasteland, then bring the haul home before dark.

  • Three maps, each with its own loot and threats
  • Day and night cycle with weather
  • Local saves with automatic recovery

Web3 layer · planned

Ownership that fits the game, not the other way around.

The game is fun without a wallet. The planned on-chain layer adds ownership and community rewards on top of it. None of this is live yet.

Planned

Player-owned settlements

Your upgraded shelter and its structures as an asset you hold, show and carry across seasons.

Planned

Season rewards

Community events and leaderboards that reward survival milestones, with rules published before each season.

Planned

Community token

A utility token for cosmetics, settlement upgrades and governance of future maps. Details below are still being finalised.

Tokenomics

Published in full before the whitelist closes.

The token model is being finalised with advisors. Every figure on this page will be filled in here first, and whitelist members are notified when it is.

TokenTBD
Total supplyTBD
NetworkTBD
Raise targetTBD
Planned allocation categories
CategoryShareVesting
Community & play rewards—%TBD
Ecosystem & treasury—%TBD
Team & studio—%TBD
Early backers—%TBD
Liquidity—%TBD
Advisors—%TBD

Categories are indicative. No allocation, price or return is promised on this page.

Roadmap

What's done, and what comes next.

  1. Done Phase 1

    Playable foundation

    • 3D survival core, combat, infected AI
    • Three survivors and squad commands
    • Base building with upgrades
    • Three maps and local saves
  2. Next Phase 2 · Date TBD

    Public playtest

    • Hosted demo and feedback loop
    • Art, audio and music pass
    • Balancing from real play data
  3. Planned Phase 3 · Date TBD

    Web3 layer

    • Wallet sign-in (optional)
    • Tokenomics published, audit
    • Settlement ownership
  4. Planned Phase 4 · Date TBD

    Seasons & co-op

    • Seasonal events and rewards
    • Co-op survival with friends
    • Community-voted new zones

Whitepaper · draft v0.1

Read how the game and the economy fit together.

The draft covers the game, the planned on-chain layer and the principles the token model must follow. Numbers are added as they are finalised.

Whitelist

Get in before the gate opens.

Whitelist members get the playtest first, the full tokenomics the moment they're published, and priority access when the community round opens.